Assault rifles and machine guns enhancement and more.
Based on the received data and your feedback, we have prepared a weapon balance update that includes the enhancement of assault rifles and machine guns, as well as various minor changes of some other weapons.
ASSAULT RIFLES
With assault rifles, we’ve primarily focused on the increase of the effective shooting range and recoil improvement to make weapons of this type more competitive at the medium range.
We also slightly improved MK16, SKR, and X2000 to increase DPS (damage per second) and STK (number of shots needed to kill an enemy).
MK16
Damage increased from 282 to 300.
Effective range increased from 25 to 30 m.
Damage drop factor increased from 0,6 to 0,7.
Rate of fire decreased from 900 to 850 shots per minute.
MK4
Effective range increased from 25 to 30 m.
F1
Damage drop factor increased from 0,6 to 0,8.
F2-M
Recoil decreased.
J36
Damage drop factor increased from 0,6 to 0,7.
Horizontal recoil decreased.
SKR
Rate of fire increased from 570 to 600 shots per minute.
Damage drop distance increased from 60 to 65 m.
Recoil decreased.
VK-15
Recoil decreased.
A3
Effective range increased from 20 to 30 m.
Recoil decreased.
X2000
Damage increased from 288 to 300.
Effective range increased from 20 to 30 m.
Damage drop distance increased from 30 to 35 m.
Damage drop factor increased from 0,5 to 0,6.
Horizontal recoil slightly decreased.
SUBMACHINE GUNS
We have slightly reduced the effectiveness of SMG-10, MR5, and MR5A at the medium range, as these submachine guns were too overpowered compared to other weapon types.
Also, we have increased the MR5 Compact and MRX damage, as well as the damage drop factor of EZI and Victory. Now, these guns will be more competitive among weapons of their type.
SMG-10
Damage drop distance decreased from 30 to 25 m.
Damage drop factor decreased from 0,5 to 0,45.
MR5 Compact
Damage increased from 388 to 400.
MR5
Damage drop factor decreased from 0,45 to 0,4.
EZI
Damage drop factor increased from 0,35 to 0,4.
MR5A
Damage drop distance decreased from 25 to 20 m.
Damage drop factor decreased from 0,5 to 0,45.
MRX
Damage increased from 403 to 420.
Victory
Damage drop factor increased from 0,4 to 0,45.
MACHINE GUNS
The idea behind machine guns changes is the enhancement of this weapon type by increasing damage drop factor and (in some cases) damage. These changes will help to increase the effectiveness of machine guns at long range.
Also, we have slightly reworked the recoil of some machine guns.
PKA
Damage increased from 288 to 305.
Damage drop factor increased from 0,75 to 0,8.
Recoil slightly increased.
MG60
Damage drop factor increased from 0,75 to 0,8.
Recoil slightly increased.
MG249
Damage increased from 299 to 320.
Damage drop factor increased from 0,7 to 0,75.
Recoil slightly decreased.
PKR
Damage increased from 311 to 325.
Damage drop factor increased from 0,7 to 0,8.
Recoil slightly decreased.
MG27
Damage drop factor increased from 0,8 to 0,85.
Recoil slightly decreased.
MGC-4
Damage increased from 330 to 345.
Damage drop factor increased from 0,75 to 0,8.
Recoil slightly increased.
MG60M
Damage increased from 253 to 280.
Damage drop factor increased from 0,75 to 0,8.
VKP-16
Damage increased from 400 to 430.
Recoil slightly decreased.
CMG
Damage drop factor increased from 0,7 to 0,8.
MG-5
Damage increased from 299 to 310.
Damage drop factor increased from 0,75 to 0,8.
Recoil slightly decreased.
SNIPER RIFLES
We have increased the effective range for DMR-25 and MKE14 to make them more effective at the medium-long range.
Also, we’ve increased the J28 damage. Now, players will be able to kill enemies with a headshot at an effective range.
The increase of ARM effective range will help it to be more competitive against Interceptor.
DMR-25
Effective range increased from 30 to 40 m.
MKE14
Effective range increased from 40 to 50 m.
Damage drop factor increased from 0,7 to 0,8.
ARM
Effective range increased from 40 to 60 m.
J28
Damage increased from 750 to 950.
SHOTGUNS
We’ve decreased the rate of fire for Genesis because due to its high fire rate combined with high damage this gun stood out too much in DPS against other shotguns.
Also, we have enhanced TACT-15. Now, players will need fewer shots to kill enemies at the minimal damage distance.
Genesis
Rate of fire decreased from 300 to 240 shots per minute.
TACT-15
Damage drop factor increased from 0,2 to 0,3.
HANDGUNS
We’ve enhanced several handguns to make them more effective at the medium range.
Preacher
Damage increased from 1000 to 1200.
Damage drop factor increased from 0,2 to 0,25.
HAWK
Damage increased from 1000 to 1200.
Oxen
Damage increased from 1000 to 1400.
Damage drop factor increased from 0,25 to 0,3.
You can share your feedback on the latest balance changes in our official Discord.
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